Tuesday 29 May 2012

Week 10 - Rendering Body


Week 10

  • Swatch pallet – Pick a pinky/ orange skin tone and add colour top swatch so you don’t loose colour
  • Don’t just have FLAT colour- have to render light and shade
  • Burn tool makes darker
  • Dodge takes colour out
  • Use SOFT brush
  • 30% and 19% so it doesn’t look like brush strokes
  • keeping in mind where light is coming from
  • dodge and burn tool also add shading on garments.


Another technique:
Figure with skirt

  • create new layer – white background
  • Put underneath outline
  • Contiguous off > select outside then inverse> white >paint bucket whole figure
  • different layers for different coloured rendering
  • new layer called skin
  • Use multiply for skin layer
  • use brush to render in skin colour
  • dodge and burn


face

  • take out eye colour create new layer
  • change layer mode to multiply
  • blur and soften> filter> blur> Gaussian Blur> play with radius
  • blush-pinky
below i have also used a thin brush to create a fur-like textured bodice. The hair has been dodged and burned in terms of where the light hits teh figure.



 Fashion illustrations that inspire me:



 -Use of watercolour 
- Thin line work
- Heavy shadowing 
- All black
- Slightly realistic
- Not a whole or finished body
- Shows off the garment details- feathers, tulle
-Hand drawn and digitally altered - more shadowing, watercolour brush giving more depth
(2011. Rhodin, Cassandra. 'Inspiration: Fashion Illustration Art' <http://thepolyvorina.blogspot.com.au/2011/04/inspiration-fashion-illustration-art.html> Accessed 20/5/12)







- Use of texters
- Vibrant colour
- realistic figures with right proportions
- Heavy detailing - get a real sense of the texture of the fabric 
- movement of bodies
- figures interact 
- brightness or contrast enhanced and figures placed together - fashioned on photoshop perhaps.
(2009. Donovan, Bill.
'Why Fashion Illustration is In, and Photography Out'
<http://fashiontribes.typepad.com/fashion/2009/04/why-fashion-illustration-is-in-and-photography-out.html> Accessed 20/5/12)











- Not the whole body shown
- Exaggerated hair 
- Maybe a use of a brush to get the feathered effect
- intense shadowing to give a soft texture.
-deep blacks used.
-heavy makeup- red lips, dark eyes.
- good body language - very suggestive from a marketing point of view. 
(2010. Tinoco, Luis. 'Examples of Great Fashion Illustrations' <http://www.designer-daily.com/20-examples-of-great-fashion-illustration-10551> Accessed 20/5/12)




- Amazing, unrealistic, moving hair
- as though the figure is swimming or caught in a wind.
- Billowing fabrics are echoed through the hair.
- Black and white use only- get a real sense of the texture from her use of light and shade/ tone.
(2010. Laine, Laura. 'Examples of Great Fashion Illustrations' <http://zoe-in-wonderland.blogspot.com.au/2009_12_01_archive.html> Accessed 20/5/12)
My attempt at my 
- I drew a simple shape with art line pens







- I then used a watercolour brush to add in hair, shadow and the graceful, balletic fabric.
- The make up i placed on teh figure was quite heavy- red lips, dark eyes and eye shadow- and was achieved through brush techniques and the paint bucket. 



Monday 7 May 2012

Week 9 transferring pattern to sketch

Step 1:
Clean up technical sketch on photoshop ready to drop print in.

- Unlock the layer and use the rectangular marquee tool to delete      the area you don't need.


-Make sure all the lines join and enclose the shape so that colour doesn't bleed into other areas. If not use the brush tool to touch up.







-Because you do not have a pure black but a scanned black you need to select the outside then the inverse which allows you to select the outline. Then go to edit>fill>foreground colour> black> to make technical sketch pure black.







Step 2:
Add Print.

- Uncheck contiguous then create a new layer- ALWAYS have the template separate from the print.


- Paste your print and bring the template to the foreground.


-on the print layer, select all free transform—25% (top bar)and keep resizing until you get the desired size. - Need to shrink in incrimints otherwise it will pixilate

-Duplicate layer flip vertical and then merge then bring it down again.> Alt. click. Shift nad drag




-Adjust the skirt rotation so it sits on the garment how you intended


-Render in 3 sepate parts (3 tiers) maybe the waist band






-Warp to make it look like it goes around garment. Edit>transform> warp. You just have to click and drag within the grid to mold the textile to skirt. 

-Selcect invers delete background

-Do the next layer








-Add shadow. Paint brush> change foreground to blck> not hard> change opacity after as its on a different layer. Certain parts are darker to eliminate shadow going on two sides of line- magic wand >select black (contiguous off>